AI Insights · Timothy · July 2025
Top 5 Fidget Toys Games on iOS in South America Q2 2025
Explore the performance of the top fidget toy games on iOS in South America during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the fidget toy game market on iOS in South America showcased diverse performance trends across the top five applications. Here’s a closer look at each app’s performance metrics.
Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. saw a steady increase in weekly revenue, peaking at approximately $64 in late May. The game experienced low download numbers, with weekly figures mostly under 5. Active users fluctuated slightly, with a peak of 6 users in late April and May.
Slime it: Slime Game Simulator maintained a consistent weekly revenue around the $30 mark, with a slight dip to $21 in mid-June. The app showed no significant weekly downloads, maintaining a steady active user base of around 4.
Antistress - Relaxing games from Moreno Maio exhibited a varied revenue pattern, reaching $75 in late June. Weekly downloads were robust, peaking at over 2.2K, while active users remained strong, averaging around 7.6K.
Automatoys by Idle Friday had a peak revenue of $41 in mid-May. Downloads initially increased, reaching 786 in mid-May, before declining. Active users peaked at 10.1K in mid-April, followed by a gradual decline.
Tappy: Self Care Fidgeter showed sporadic revenue, with a peak of $24 in mid-June. Downloads fluctuated, with a high of 27 in late March. Active users remained relatively stable, around 120.
For more detailed insights and data, visit Sensor Tower.